Tech

The Pokémon Go phenomenon has peaked, and is in decline

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AP Photo/Nati Harnik

Pokémon Go rolled out a big update on Monday, and it might be just in time, because people aren't using the app as much, according to three third-party analytics firms.

There have been a bunch of nagging problems that have plagued Pokémon Go since its launch, only some of which have been addressed. But the core premise was strong enough that more and more people were playing the game, obsessively, despite those problems.

That undeniable upward momentum, however, seems to have ceased.

Bloomberg points to data from Sensor Tower, SurveyMonkey Intelligence, and Apptopia, all of which show Pokémon Go's active users and downloads are in decline.

Data from SurveyMonkey Intelligence, reviewed by Business Insider, has Pokémon Go's weekly active user count in the US peaking on July 24 at around 40 million, and sitting at 28 million on August 18. SurveyMonkey Intelligence also says Pokémon Go's monthly active user count, and US downloads, have both peaked and are trending down.

Here is the weekly active users chart:

Screen Shot 2016 08 23 at 8.31.16 AM
SurveyMonkey Intelligence

The monthly active users chart:

Screen Shot 2016 08 23 at 8.31.41 AM
SurveyMonkey Intelligence

And the downloads chart:

Screen Shot 2016 08 23 at 8.32.49 AM
SurveyMonkey Intelligence

Conversely, weekly churn, defined by "percentage of existing users who used the app in a given week but didn’t use it the following week," has been on the rise:

Screen Shot 2016 08 23 at 8.32.12 AM
SurveyMonkey Intelligence

 

This doesn't mean that Pokémon Go is dead. It's still the top-grossing app on the US iOS charts, according to App Annie, and sitting at No. 16 for downloads.

But it does mean that Pokémon Go's upward trajectory seems to have stalled — for now. Perhaps it's time for Niantic, the app's creator, to start seriously addressing some of the problems that are hampering the gaming experience.

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Nathan McAlone
Nathan is the media and advertising editor for Business Insider and was previously the entertainment editor, as well as an editor and reporter for the tech section.He runs BI's media business team, which primarily covers the creator economy and the business of social media, the evolution of streaming, and the future of advertising.He edits the  CMO Insider newsletter, which features exclusive reporting on marketing and the creator space.He has overseen several award-winning projects at BI.He coedited Jason Guerrasio's feature on the rise and fall of MoviePass, which won a New York Press Club Award and a National Arts & Entertainment Journalism Award from the Los Angeles Press Club.BI's reporting on MoviePass served as the basis for the HBO documentary "MoviePass MovieCrash." Nathan is interviewed in the documentary and was a consultant during production.He's worked on other stories that have won or been finalists for NAEJ Awards from the LA Press Club.They include:He mainly edits the work of reporters Lucia Moses, Lara O'ReillyDan Whateley, Sydney Bradley, and James Faris.Nathan graduated from Syracuse University's S.I. Newhouse School of Public Communications with a master's degree in journalism in 2015, and from Columbia University in 2011.